All-in
Betting all of your remaining chips. A player who is all-in can only win the part of the pot they have matched.
Ante
A small forced bet taken from players before a hand begins, in addition to the blinds. Common in tournaments as blinds rise.
Bad beat
Losing a hand in which you were a strong favorite when the money went in, usually on a late card.
Big blind
The larger of the two forced bets, posted by the player two seats to the left of the button. It sets the minimum bet size.
Big blind ante
A tournament format in which the player in the big blind pays the ante for the whole table in one payment.
Blinds
The two forced bets posted before the cards are dealt, which give every hand something to play for.
Bluff
A bet or raise made with a weak hand, intended to make better hands fold.
Board
The community cards dealt face up in the middle of the table: the flop, turn and river.
Bubble
The stage of a tournament just before players start being paid. The last player eliminated before the money “bursts the bubble.”
Button
The dealer position, marked with a disc. The button acts last on every betting round after the flop.
Buy-in
The amount needed to enter a tournament, or the amount of chips you purchase when sitting at a cash game.
Call
Matching the current bet to stay in the hand.
Check
Passing the action without betting, allowed only when no bet has been made on the current round.
Check-raise
Checking, then raising after an opponent bets on the same betting round.
Color up
Exchanging small tournament chip denominations for larger ones when the small chips are no longer needed.
Continuation bet
A bet on the flop by the player who made the last raise before the flop, whether or not they improved. Often called a c-bet.
Cooler
A hand where a very strong holding loses to an even stronger one, making a big loss almost unavoidable.
Cutoff
The seat directly to the right of the button; a strong position for raising.
Domination
When one hand shares a card with another but has a better second card, such as ace-king against ace-queen.
Draw
An unfinished hand that needs more cards to become strong, such as four cards to a flush.
Effective stack
The smaller of the stacks of the players in a hand; the most anyone can win or lose against that opponent.
Equity
Your share of the pot based on your chance of winning the hand if all the cards were dealt out.
Flop
The first three community cards, dealt face up together.
Fold
Giving up your hand and any claim to the pot.
Hijack
The seat two to the right of the button, just before the cutoff.
Hole cards
The two private cards dealt face down to each player in Hold'em.
ICM (Independent Chip Model)
A method of estimating the real-money value of tournament chips, given stack sizes and the prize structure.
Implied odds
Pot odds adjusted for the extra money you expect to win on later streets if you make your hand.
Kicker
The highest unpaired card used to break ties between hands of the same rank.
Limp
Entering the pot before the flop by just calling the big blind instead of raising.
Muck
The pile of discarded cards; also, to discard your hand without showing it.
Nuts
The best possible hand given the community cards on the board.
Outs
The unseen cards that would improve your hand to the likely winner.
Pot odds
The ratio of the current pot to the cost of calling, used to judge whether a call is profitable.
Position
Where you sit relative to the button, which determines the order of action. Acting later is an advantage.
Rake
The fee a card room takes from cash-game pots, usually a percentage up to a cap.
Range
The full set of hands a player could hold in a given situation.
Re-entry
Buying into a tournament again after being eliminated, where the rules allow it.
River
The fifth and final community card.
Satellite
A tournament whose prizes are entries into a larger tournament.
Semi-bluff
A bet or raise with a drawing hand that is probably behind now but can improve to the best hand.
Set
Three of a kind made with a pocket pair plus one matching card on the board.
Short stack
A stack that is small relative to the blinds or to the other stacks at the table.
Showdown
The point after the final betting round when remaining players reveal their hands to decide the winner.
Small blind
The smaller forced bet, posted by the player directly to the left of the button.
String bet
An illegal bet in which a player adds chips in more than one motion without first announcing a raise.
Suited connectors
Two consecutive cards of the same suit, such as eight-seven of hearts.
Three-bet
The first re-raise before the flop (the blind counts as the first bet and the open raise as the second).
Tilt
Playing worse than usual because of frustration, anger or another strong emotion.
Turn
The fourth community card.
Under the gun (UTG)
The first player to act before the flop, seated directly to the left of the big blind.
Value bet
A bet made with a strong hand, intended to be called by worse hands.
Variance
The natural short-term swings in results caused by luck, even when decisions are good.